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همچنین به گزارش برخی از سایت ها تغییرات جدید شامل این مواد میشن

New featers

General

A V-Ray for SketchUp toolbar provides quick access to common V-Ray features
New V-Ray for SketchUp User Interface
New progressive image sampler
Simplified main renderer user interface: basic/advanced/expert fly out panels for some sections; Hover quick tips
Extensive optimizations for render speed, especially when using brute force GI
The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
New streamlined installer
Faster rendering of dynamic meshes, instances and VRayProxy objects
Implemented probabilistic lighting and controls
Implemented .vrscene export
Implemented “Get View Aspect” function in UI so users can import the exact screen aspect ratio by using the “Get View Aspect” function inside the Quality Quick Settings.
Implemented “Show Safe Frames” in UI so users can now frame a view in SketchUp to see the exact proportions youll be rendering using the “Show Safe frames” function inside the Quality Quick Settings.
GGX BRDF Support adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it’s ideal for metals and reflective surfaces.
Implemented V-Ray “۱-Click” ۶:۱ Stereoscopic Cube render. A hardcoded way of rendering a dual camera stereoscopic 6:1 image for use with preferred VR headsets with a single click.
Implemented readymade V-Ray material library. Choose from a variety of (temporary until new library is created) readymade materials.
V-Ray RT CPU

Support for the VRayClipper objects
Support for SketchUp native Sections
Support for VRayDirt, VRayFastSSS2, VRaySkinMtl materials
Support for coherent tracing (may improve rendering performance)
Basic support for rendering VRayDirt texmap
Support for VRayEnvironmentFog – Not yet implemented in SketchUp
Added support for displacement
Added support for VRayMtl anisotropy
Initial support for texture baking
Support for spherical panorama cameras
Better support for AMD hardware
Added support for VRayFur
Added support for mapped IOR of VRayMtl
Added support for VRayPlane
V-Ray RT GPU

Implemented QMC sampling for CUDA engine
Support for using the light cache for GPU rendering
V-Ray RT GPU CUDA

Support for the nVidia Maxwell GPU architecture
Support for the VRayFastSSS2 material
On-the-fly recompilation of the GPU kernel to include only features used by the particular scene
VRayStereoscopic

Support for stereo spherical/cylindrical panorama cameras
Added support for the Cubic 6×۱ cameras
VRayProxy

Support for Alembic 1.5
Ability to specify starting path in Alembic files
VFB

Added ability to load the render settings for an image from the history window
Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
Option to automatically save each render in the history (enabled from the VFB history options dialog)
New color corrections – contrast, HSL, color balance
V-Ray RT GPU CUDA
Support for the nVidia Maxwell GPU architecture
Support for the VRayFastSSS2 material
Initial support for hair rendering for Ornatrix and HairFarm
On-the-fly recompilation of the GPU kernel to include only features used by the particular scene
Deleting an image from the VFB history now sends it to the Recycle Bin
VRaySun / VRaySky

New sky model (Hosek et al)
Added ground color parameter
VRayMeshLight

Implemented Mesh Lights
Rectangle Light

Implemented Shape function in UI to allow change from rectangular to ellipse.
When creating a rectangle light, you can now control the direction by holding shift.
Spot Light

Implemented directional control. Adding a spot light to the scene you can now hold down the “Shift” key and control the direction, cone size and penumbra angle of the spot light right when its created.
V-Ray Dome Light

Implemented function where when you add a dome light to your scene you can actually control its direction by rotating the in scene object.
The Light Intensity Tool

Implemented a way to adjust any light in the scene by hovering over the light. Clicking and dragging up or down will change the intensity of your light will be adjusted in real time.
VRayEdgesTex

Implemented V-Ray Edge Texture
Implemented ray traced rounded corners when used as bump map
Additional Textures

Updated and newly Implemented Textures in the procedural texture editor
Falloff – Emulates the Max Falloff texture
Falloff Legacy – ۲٫۰ Legacy Texture
Fersnel – Emulates the Max Falloff texture
Fersnel Legacy – ۲٫۰ Legacy Texture
Noise – Emulates the Max Falloff texture
Noise Legacy – ۲٫۰ Legacy Texture
VRayCurvature

A new texture similar to VRayDirt (useful for detecting mesh curvature)
VRayClipper

Implemented V-Ray Clipper
Support for SketchUp Sections
Support for nested (grouped) Sections
Ability to clip against arbitrary meshes
Support for nested arbitrary meshes
VRayFur

Implimented V-Ray Fur
Implemented options for hair curling
Faster rendering (accelerated by Embree)